A 1984 Japanese action RPG that drew on Ultima and Wizardry.
Zelda followed in 1986
From Tower of Druaga page note
Tower of Druaga swapped menu battles for real-time action in 1984. Tower of Druaga was part of a 1984 wave of action RPGs that replaced menu-driven battles with real-time combat. It drew on Ultima and Wizardry, so the lesson is to twist a genre by changing its combat model.
Dragon Slayer drew on the same two games. The Legend of Zelda followed in 1986, with Miyamoto citing The Black Onyx and Ultima. The source describes it as "an explosion of action RPGs, with real-time combat".
It replaced menu battles with real-time combat. Its maker picked up D&D on a business trip to America.
Tower of Druaga swapped menu battles for real-time action in 1984. Tower of Druaga was part of a 1984 wave of action RPGs that replaced menu-driven battles with real-time combat. It drew on Ultima and Wizardry, so the lesson is to twist a genre by changing its combat model.
Dragon Slayer drew on the same two games. The Legend of Zelda followed in 1986, with Miyamoto citing The Black Onyx and Ultima. The source describes it as "an explosion of action RPGs, with real-time combat".
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