A puzzle game that switches between top-down box-shoving and side-on platforming.
Gcreator of Game Maker's Toolkit testHow To Combine Video Game Genres
Gcreator of Game Maker's Toolkit, speaking with The Forgotten City's designer and writer Nick Pearce testHow The Forgotten City Creates The Perfect MysteryFrom Mark Brown, Game Maker's Toolkit
Toodee and Topdee mixes top-down box-shoving with side-on platforming in one game. The player switches between a top-down view for box-shoving puzzles and a side-on view for platforming at the press of a button. Game Maker's Toolkit uses it as an example of blending two genres' mechanics to make something new.
Mark Brown pairs it with Crypt of the Necrodancer, a rhythm-based roguelike, to argue that merging genres can make novel games and even new genres. He says it freshens a genre "by looking outside of current conventions". A second Game Maker's Toolkit video names it among the inventive 2021 games that mix two genres in one design.
It blends two perspectives, switching between top-down box-shoving and side-on platforming at a button press.
Toodee and Topdee mixes top-down box-shoving with side-on platforming in one game. The player switches between a top-down view for box-shoving puzzles and a side-on view for platforming at the press of a button. Game Maker's Toolkit uses it as an example of blending two genres' mechanics to make something new.
Mark Brown pairs it with Crypt of the Necrodancer, a rhythm-based roguelike, to argue that merging genres can make novel games and even new genres. He says it freshens a genre "by looking outside of current conventions". A second Game Maker's Toolkit video names it among the inventive 2021 games that mix two genres in one design.
Named among the inventive 2021 games for mixing two genres in one design.
Toodee and Topdee mixes top-down box-shoving with side-on platforming in one game. The player switches between a top-down view for box-shoving puzzles and a side-on view for platforming at the press of a button. Game Maker's Toolkit uses it as an example of blending two genres' mechanics to make something new.
Mark Brown pairs it with Crypt of the Necrodancer, a rhythm-based roguelike, to argue that merging genres can make novel games and even new genres. He says it freshens a genre "by looking outside of current conventions". A second Game Maker's Toolkit video names it among the inventive 2021 games that mix two genres in one design.
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A puzzle platformer where you escape a factory using a magnet and a magnetic field.
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Mark Brown's first game, a puzzle game he made while learning Unity.
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