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Tomb Raider

A 3D adventure game focused on precise movement and puzzles.

1 source

Where Tomb Raider comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design

What was said about Tomb Raider

  • Tomb Raider's design rewards positioning, patience and precision, like operating a machine. Mark Brown describes playing Tomb Raider as being about positioning, patience and precision, closer to operating a machine than to a fast action game.

    The source mentions this only briefly, as one of the games that shaped his thinking about game design.

  • The Tomb Raider remaster lets players restore the original style with a button. The remaster includes a button that switches the game back to its original style, so players can choose between the updated and the classic presentation.

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