
A cozy game about running a small bookshop.
From Mark Brown on Tiny Bookshop
Tiny Bookshop launched as a better version of Mark Brown's prototyped idea. Mark Brown's video rental store prototype took weeks to build, which showed him the idea was too big for him to finish. Tiny Bookshop launched a few months later with nearly the same idea, done better.
Mark uses this to argue that how hard a prototype is to build previews how hard production will be, and gives a decent estimate of the whole project's length. His example: "if it's really easy to make puzzles for the puzzle game, you know you're somewhere fertile."
It launched a few months after Mark's video rental store prototype with nearly the same idea, done better. The prototype's weeks of build time had shown Mark the idea was too big for him.
Tiny Bookshop launched as a better version of Mark Brown's prototyped idea. Mark Brown's video rental store prototype took weeks to build, which showed him the idea was too big for him to finish. Tiny Bookshop launched a few months later with nearly the same idea, done better.
Mark uses this to argue that how hard a prototype is to build previews how hard production will be, and gives a decent estimate of the whole project's length. His example: "if it's really easy to make puzzles for the puzzle game, you know you're somewhere fertile."
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