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Threes

A sliding number puzzle game about merging tiles.

threesgame.comApp Store1 source1 tips

Where Threes comes up1 episode or test

Gcreator of Game Maker's Toolkit testCan we Improve Tutorials for Complex Games?
At a glanceThrees taught with a tiny puzzle, not a swipe instruction
Click-here instruction
  • Prompt: 'swipe left twice'
  • Player just follows the arrow
  • Game advances; player learns nothing
Threes' puzzleWon
  • Prompt: use walls to add 1 and 2
  • Player must push tiles into walls
  • Teaches the thinking the game needs

Tutorial steps became tiny problems players must think through

From Mark Brown on Threes' tutorial

What was said about Threes

  • Threes taught players with a small puzzle instead of a swipe instruction. Designer Asher Vollmer replaced a prompt like 'swipe left twice' with a prompt to use the walls to add 1 and 2 together. Players had to work out how to push tiles into walls, which is the thinking the real game needs.

    Mark Brown contrasts this with click-here arrows, where 'as far as the game is concerned; I have advanced. But as far as my brain is concerned; I've learned nothing.' The lesson is to turn tutorial steps into tiny problems the player must think through.

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