
A sliding number puzzle game about merging tiles.
Tutorial steps became tiny problems players must think through
From Mark Brown on Threes' tutorial
Threes taught players with a small puzzle instead of a swipe instruction. Designer Asher Vollmer replaced a prompt like 'swipe left twice' with a prompt to use the walls to add 1 and 2 together. Players had to work out how to push tiles into walls, which is the thinking the real game needs.
Mark Brown contrasts this with click-here arrows, where 'as far as the game is concerned; I have advanced. But as far as my brain is concerned; I've learned nothing.' The lesson is to turn tutorial steps into tiny problems the player must think through.
Designer Asher Vollmer replaced 'swipe left twice' with a prompt to push numbers into walls. That tiny puzzle makes players think the way the real game needs.
Threes taught players with a small puzzle instead of a swipe instruction. Designer Asher Vollmer replaced a prompt like 'swipe left twice' with a prompt to use the walls to add 1 and 2 together. Players had to work out how to push tiles into walls, which is the thinking the real game needs.
Mark Brown contrasts this with click-here arrows, where 'as far as the game is concerned; I have advanced. But as far as my brain is concerned; I've learned nothing.' The lesson is to turn tutorial steps into tiny problems the player must think through.
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