
A sliding number puzzle game by Asher Vollmer and team, cloned by 2048.
From Asher Vollmer on Threes and 2048
Threes took fourteen months to build and was cloned within weeks. Rip-offs appeared a few weeks after launch, and the simpler 2048 became far more famous than the original. Many people have played 2048 and never heard of Threes.
Creator Asher Vollmer said the pile-on came before most players understood the design, which made the team sad. The source quotes: "it took just a few weeks before developers made rip-offs".
Move fast on distribution while your idea is still new. If your audience is still learning the game, fast followers can beat you to awareness. Threes shows that a slow, careful build can lose the market to a simpler copy.
Took fourteen months to make, and rip-offs appeared within weeks. The simpler 2048 became far more famous than the original.
Threes took fourteen months to build and was cloned within weeks. Rip-offs appeared a few weeks after launch, and the simpler 2048 became far more famous than the original. Many people have played 2048 and never heard of Threes.
Creator Asher Vollmer said the pile-on came before most players understood the design, which made the team sad. The source quotes: "it took just a few weeks before developers made rip-offs".
Move fast on distribution while your idea is still new. If your audience is still learning the game, fast followers can beat you to awareness. Threes shows that a slow, careful build can lose the market to a simpler copy.
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