A PlatinumGames action game designed by Hideki Kamiya.
Spectacle hooks novices; depth rewards a second run
From Hideki Kamiya, on Vanquish and Wonderful 101
Kamiya treats the first playthrough of The Wonderful 101 as a tutorial. Hideki Kamiya says the entire first playthrough is something like a tutorial and "the real game begins the second time through." Spectacle, with crazy animations and set pieces, keeps novices having a good time while players who invest are rewarded greatly.
The approach can make games seem cold and standoffish. The source is about Vanquish and mentions The Wonderful 101 as an example of depth that rewards a second run.
Kamiya calls the first playthrough something like a tutorial. Crazy animations and set pieces keep novices happy while those who invest are rewarded greatly.
Kamiya treats the first playthrough of The Wonderful 101 as a tutorial. Hideki Kamiya says the entire first playthrough is something like a tutorial and "the real game begins the second time through." Spectacle, with crazy animations and set pieces, keeps novices having a good time while players who invest are rewarded greatly.
The approach can make games seem cold and standoffish. The source is about Vanquish and mentions The Wonderful 101 as an example of depth that rewards a second run.
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