An open-world fantasy RPG with dialogue-driven choices.
From Game Maker's Toolkit on invisible choices
The Witcher 3 delays the consequences of a dialogue choice. If the player mocks a preacher, the preacher answers right away. Guards then arrive later to arrest Geralt for offending religious sentiment.
Game Maker's Toolkit uses this example in a video on invisible choices, which is mainly about Spec Ops: The Line.
Mocking a preacher gets an immediate retort, then guards later arrive to arrest Geralt for offending religious sentiment.
The Witcher 3 delays the consequences of a dialogue choice. If the player mocks a preacher, the preacher answers right away. Guards then arrive later to arrest Geralt for offending religious sentiment.
Game Maker's Toolkit uses this example in a video on invisible choices, which is mainly about Spec Ops: The Line.
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