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From The Vanishing of Ethan Carter
Ethan Carter makes players prove the solution by ordering ghostly murder images. Players number ghostly images to put the murder's events in the correct order. Getting the order right shows they understand the crime.
It is offered as an example of letting players prove a solution by reconstructing a timeline, instead of picking an answer from a list.
You number ghostly images to put the murder's events in the correct order, proving you understand the crime.
Ethan Carter makes players prove the solution by ordering ghostly murder images. Players number ghostly images to put the murder's events in the correct order. Getting the order right shows they understand the crime.
It is offered as an example of letting players prove a solution by reconstructing a timeline, instead of picking an answer from a list.
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