A first-person puzzle game with a puzzle almost identical to one in Portal 2.
Same concept; Portal 2's presentation is more effective
From Mark Brown's comparison
The Turing Test made a near-copy of a Portal 2 puzzle easier through layout alone. Its light bridge puzzle already has the bridge over the button, the button opens one door while shutting the other, and the cube is effortless to move. The core concept matches Portal 2's laser, elevator and button puzzle, but the presentation makes it far easier.
In Portal 2 the player must create and remove the light bridge, juggle a laser and a button, and maneuver the cube. Mark Brown's comparison: "So you've got two puzzles with almost the exact same concept, but Portal's presentation is just so much more effective than The Turing Test." The lesson is to present a puzzle so its key pieces are easy to notice, since layout can make the same concept much harder or easier.
Its version of the light bridge puzzle is easier because the bridge already covers the button and the button opens one door while shutting the other. Moving the cube is effortless too.
The Turing Test made a near-copy of a Portal 2 puzzle easier through layout alone. Its light bridge puzzle already has the bridge over the button, the button opens one door while shutting the other, and the cube is effortless to move. The core concept matches Portal 2's laser, elevator and button puzzle, but the presentation makes it far easier.
In Portal 2 the player must create and remove the light bridge, juggle a laser and a button, and maneuver the cube. Mark Brown's comparison: "So you've got two puzzles with almost the exact same concept, but Portal's presentation is just so much more effective than The Turing Test." The lesson is to present a puzzle so its key pieces are easy to notice, since layout can make the same concept much harder or easier.
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