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Players get vision info without looking at a corner box
From Note on The Swindle's design
The Swindle draws enemy vision onto the level instead of a radar. The Swindle shows enemy line-of-sight information on the game world itself, so players do not have to look at a corner box. Their eyes stay on the action.
Metal Gear Solid's radar shows which areas in each enemy's line of sight are safe or unsafe, but it makes the player watch a small box. The source describes The Swindle's version as information "plastered on the game world itself".
It draws enemy vision information onto the game world itself instead of a corner radar, keeping the player's eyes on the action.
The Swindle draws enemy vision onto the level instead of a radar. The Swindle shows enemy line-of-sight information on the game world itself, so players do not have to look at a corner box. Their eyes stay on the action.
Metal Gear Solid's radar shows which areas in each enemy's line of sight are safe or unsafe, but it makes the player watch a small box. The source describes The Swindle's version as information "plastered on the game world itself".
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