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The Swindle

A 2D stealth heist game about robbing procedurally generated levels.

1 source1 tips

Where The Swindle comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Year Stealth Games Got Serious
At a glanceThe Swindle draws enemy vision on the level, not a radar
Metal Gear Solid
  • Radar shows each enemy's line of sight
  • Info sits in a small box
  • Player must watch the box
The SwindleWon
  • Line of sight shown on the game world
  • Info is plastered on the level itself
  • Eyes stay on the action

Players get vision info without looking at a corner box

From Note on The Swindle's design

What was said about The Swindle

  • The Swindle draws enemy vision onto the level instead of a radar. The Swindle shows enemy line-of-sight information on the game world itself, so players do not have to look at a corner box. Their eyes stay on the action.

    Metal Gear Solid's radar shows which areas in each enemy's line of sight are safe or unsafe, but it makes the player watch a small box. The source describes The Swindle's version as information "plastered on the game world itself".

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