A narrated game that satirises player choice.
An unreliable narrator made players question why they obey games. The Stanley Parable is a narrated game that satirises player choice. It uses an unreliable narrator and fourth-wall breaks to make players ask why they follow a game's instructions.
Creator Davey Wreden wanted to mess with the player's head in every way. Mark Brown includes it among the 100 games that taught him game design.
It uses an unreliable narrator and fourth-wall breaks to make you question why you obey games. Creator Davey Wreden wanted to mess with the player's head in every way.
An unreliable narrator made players question why they obey games. The Stanley Parable is a narrated game that satirises player choice. It uses an unreliable narrator and fourth-wall breaks to make players ask why they follow a game's instructions.
Creator Davey Wreden wanted to mess with the player's head in every way. Mark Brown includes it among the 100 games that taught him game design.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.