
An open-world adventure game where you shoot arrows at floating targets for speed.
From Game Maker's Toolkit
The Pathless turns each speed boost into a timed skill check. Players charge an arrow and release it at a floating target, and a hit gives a speed boost. Releasing at half charge gives a much bigger burst, while a mistimed shot gives nothing.
The timing window gives the game "a sort of rhythmic action as you try to efficiently time the release of every shot." Game Maker's Toolkit cites it as an example of building a timing window into movement.
You charge an arrow and release as the meter fills, and a hit gives a speed boost. Releasing at half charge gives a much bigger burst, while a mistimed shot gives nothing.
The Pathless turns each speed boost into a timed skill check. Players charge an arrow and release it at a floating target, and a hit gives a speed boost. Releasing at half charge gives a much bigger burst, while a mistimed shot gives nothing.
The timing window gives the game "a sort of rhythmic action as you try to efficiently time the release of every shot." Game Maker's Toolkit cites it as an example of building a timing window into movement.
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