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The Outer Worlds

Obsidian's sci-fi first-person role-playing game.

1 source2 tips

Where The Outer Worlds comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Accessible Were 2019’s Biggest Games?
In short

The Outer Worlds avoided colour-only information because one of its directors is colourblind, a real accessibility win. It still shipped with minute interface text, which Game Maker's Toolkit grouped with other games that are hard to read. The lesson: build in perspectives that catch problems early, but check every basic, such as text size, since one fix doesn't cover the rest.

At a glanceThe Outer Worlds' tiny text fails where other games scale
The Outer Worlds
  • Very small text across interface
  • Hard to parse
  • Listed among games falling short
Games with scalingWon
  • Disco Elysium: text size options
  • Sunless Skies: text size options
  • Planet Zoo: whole UI scales
  • Borderlands 3: icons grow too

Text size is where games most often fail

From Game accessibility notes on text size

What was said about The Outer Worlds

  • The Outer Worlds uses very small text across its interface. Its text is small enough to be hard to parse, and it is named among the games that fall short on text size. Text size is the area where games most often fail on accessibility.

    It is listed with John Wick Hex and Fire Emblem: Three Houses on Switch as small, and with Death Stranding as hard to parse. Disco Elysium and Sunless Skies offer text size options, and Planet Zoo, Ghost Recon Breakpoint and Borderlands 3 scale the whole UI so icons grow too. Scalable UI also helps when a game is streamed to a big TV or a phone.

  • The Outer Worlds avoids colour-only information because a director is colourblind. A director at Obsidian is colourblind, so the game does not rely on colour alone to convey information. That personal link shaped a design choice that many games still get wrong.

    The standard fix is to add shapes, patterns or markings so colourblind players can tell things apart, as Link's Awakening on Switch does with distinct enemy shapes and unique floor cracks. Death Stranding fails here, since its package labels shift from yellow to red to show damage, which look almost identical to some colourblind players.

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