A multiplayer Zelda game where several Links split apart to solve puzzles together.
From Mark Brown on The Minish Cap
Four Swords' Link-splitting idea was reused and grown in The Minish Cap. The Minish Cap's mechanic of splitting Link into several forms comes from Four Swords, which Capcom also made. Four Swords is the origin of the idea that several Links work together to solve puzzles.
The Minish Cap builds on it across the game: two Links in Fortress of Winds, three in Palace of Winds and four in Dark Hyrule Castle. Each dungeon extends the same idea instead of starting fresh. Mark Brown: "It's interesting to see a puzzle motif build throughout the entire game."
The Minish Cap's Link-splitting mechanic comes from Four Swords, which Capcom also made. The Minish Cap grows it from two Links in Fortress to three in Palace and four in Dark Hyrule Castle.
Four Swords' Link-splitting idea was reused and grown in The Minish Cap. The Minish Cap's mechanic of splitting Link into several forms comes from Four Swords, which Capcom also made. Four Swords is the origin of the idea that several Links work together to solve puzzles.
The Minish Cap builds on it across the game: two Links in Fortress of Winds, three in Palace of Winds and four in Dark Hyrule Castle. Each dungeon extends the same idea instead of starting fresh. Mark Brown: "It's interesting to see a puzzle motif build throughout the entire game."
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