An open-world Zelda game with freedom to tackle goals in any order.
From Mark Brown on games that shaped his design
Breath of the Wild lets players face the final boss at any time. Players can approach Ganon whenever they choose. Each dungeon completed weakens Ganon, so everything a player does works as training for the final fight.
The source is about Mark Brown and the games that shaped his design thinking, and it mentions Breath of the Wild only briefly. It gives no numbers or test results.
You can approach the final boss at any time, and each dungeon weakens Ganon, so everything you do is training.
Breath of the Wild lets players face the final boss at any time. Players can approach Ganon whenever they choose. Each dungeon completed weakens Ganon, so everything a player does works as training for the final fight.
The source is about Mark Brown and the games that shaped his design thinking, and it mentions Breath of the Wild only briefly. It gives no numbers or test results.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.