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The Legend of Zelda: Breath of the Wild

An open-world Zelda game with freedom to tackle goals in any order.

1 source

Where The Legend of Zelda: Breath of the Wild comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
At a glanceBreath of the Wild lets players fight Ganon whenever they want
  1. 1Explore freelyTackle goals in any order
  2. 2Complete a dungeonEach one weakens Ganon
  3. 3Ganon gets weakerEverything done works as training
  4. 4Face GanonApproach the final boss whenever chosen

From Mark Brown on games that shaped his design

What was said about The Legend of Zelda: Breath of the Wild

  • Breath of the Wild lets players face the final boss at any time. Players can approach Ganon whenever they choose. Each dungeon completed weakens Ganon, so everything a player does works as training for the final fight.

    The source is about Mark Brown and the games that shaped his design thinking, and it mentions Breath of the Wild only briefly. It gives no numbers or test results.

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