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The Legend of Zelda: A Link to the Past

A classic Zelda adventure with a light world and a dark world.

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Where The Legend of Zelda: A Link to the Past comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe World Design of Dark Souls | Boss Keys
At a glanceA Link to the Past alternates tight and open stretches
  1. 1IntroTight and linear
  2. 2Early dungeonsOpen, playable in any order
  3. 3Hyrule CastleConstricted path
  4. 4Dark worldWide open
  5. 5GanonFinal stretch

From Mark Brown on Zelda and Dark Souls

What was said about The Legend of Zelda: A Link to the Past

  • A Link to the Past alternates tight linear stretches with wide open ones. Its outline runs from the intro to early dungeons playable in any order, then a constricted Hyrule Castle, then a wide-open dark world, then Ganon. The tight acts give forward momentum and the open acts give freedom to explore.

    Mark Brown compares this to Dark Souls, which has five acts. Acts 1, 3 and 5 (the intro, Sen's Fortress and Anor Londo, and the final Gwyn fight) are linear, and acts 2 and 4 (the bell hunt and the four Lord Souls) are open. He says the two games share a near identical accordion outline of constricting and branching paths. In his words: "Acts 1, 3, and 5 are very linear and have a sense of forward momentum to them. While acts 2 and 4 are more open, and branching."

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