
A real-time adventure game set aboard a train.
The Last Express tried real-time adventuring to evolve the adventure genre. The game ran its adventure in real time aboard a train. Mark Brown cites it as an example of innovating on adventure mechanics rather than only fixing puzzle design.
Critics say the genre died because it could not evolve, and Brown argues new mechanics can still work: "I think there's lots of room for innovation, and reason to return to this genre." The source gives no sales or player numbers for the game.
Toyed with real-time adventuring as an attempt to evolve the genre.
The Last Express tried real-time adventuring to evolve the adventure genre. The game ran its adventure in real time aboard a train. Mark Brown cites it as an example of innovating on adventure mechanics rather than only fixing puzzle design.
Critics say the genre died because it could not evolve, and Brown argues new mechanics can still work: "I think there's lots of room for innovation, and reason to return to this genre." The source gives no sales or player numbers for the game.
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A puzzle platformer where you escape a factory using a magnet and a magnetic field.
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GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
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