
A multiplayer shooter with fully destructible arenas.
From Source note on The Finals and Red Faction: Guerrilla
The Finals reused Red Faction's stress-based destruction and scaled it up on modern hardware. The Finals copied the Red Faction stress approach: buildings made of hundreds of fractured parts, stress calculated in real time, and collapse when a layer's force exceeds its strength. It runs on Unreal Engine 5 and PhysX with far more memory than an Xbox 360, so it can destroy whole arenas in a multiplayer match.
The source says the game was directly inspired by Volition's work on Red Faction: Guerilla and calls the system "basically identical to Red Faction." The lesson is to reuse a proven system and let modern hardware scale it up.
Uses almost the same stress system as Red Faction, but on Unreal Engine 5 and PhysX with far more memory than an Xbox 360. It destroys whole arenas in a multiplayer match.
The Finals reused Red Faction's stress-based destruction and scaled it up on modern hardware. The Finals copied the Red Faction stress approach: buildings made of hundreds of fractured parts, stress calculated in real time, and collapse when a layer's force exceeds its strength. It runs on Unreal Engine 5 and PhysX with far more memory than an Xbox 360, so it can destroy whole arenas in a multiplayer match.
The source says the game was directly inspired by Volition's work on Red Faction: Guerilla and calls the system "basically identical to Red Faction." The lesson is to reuse a proven system and let modern hardware scale it up.
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