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The Finals

A multiplayer shooter with fully destructible arenas.

reachthefinals.com1 source1 tips

Where The Finals comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Games Do Destruction
At a glanceThe Finals reused Red Faction's destruction system, scaled up
  1. 1Build from fractured partsBuildings are hundreds of fractured pieces
  2. 2Calculate stress liveStress is computed in real time
  3. 3Compare force to strengthEach layer's force is checked against its strength
  4. 4Collapse the structureWhole arenas can fall in multiplayer

From Source note on The Finals and Red Faction: Guerrilla

What was said about The Finals

  • The Finals reused Red Faction's stress-based destruction and scaled it up on modern hardware. The Finals copied the Red Faction stress approach: buildings made of hundreds of fractured parts, stress calculated in real time, and collapse when a layer's force exceeds its strength. It runs on Unreal Engine 5 and PhysX with far more memory than an Xbox 360, so it can destroy whole arenas in a multiplayer match.

    The source says the game was directly inspired by Volition's work on Red Faction: Guerilla and calls the system "basically identical to Red Faction." The lesson is to reuse a proven system and let modern hardware scale it up.

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