
A sci-fi survival horror game set in a space prison.
Power undercuts fear: mechanics undermine each other
From Mark Brown, talk on Alien: Isolation
The Callisto Protocol's scarce ammo clashes with its powerful stealth kill. The game limits ammo to make players feel fearful, but also gives a one-button insta-kill stealth attack with a slick animation that makes them feel powerful. Mark Brown uses it as an example of mechanics that undermine each other.
The point comes from a talk about Alien: Isolation, which mentions The Callisto Protocol only in passing. Brown notes a game has hundreds of mechanics that interact, overlap and can contradict each other, so designers should check that they support the intended feeling. Quote: "these mechanics interact, overlap, and can even undermine each other."
Limited ammo is meant to create fear, but a one-button insta-kill stealth attack with a slick animation makes you feel unstoppable, so its mechanics undermine each other.
The Callisto Protocol's scarce ammo clashes with its powerful stealth kill. The game limits ammo to make players feel fearful, but also gives a one-button insta-kill stealth attack with a slick animation that makes them feel powerful. Mark Brown uses it as an example of mechanics that undermine each other.
The point comes from a talk about Alien: Isolation, which mentions The Callisto Protocol only in passing. Brown notes a game has hundreds of mechanics that interact, overlap and can contradict each other, so designers should check that they support the intended feeling. Quote: "these mechanics interact, overlap, and can even undermine each other."
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.