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The Callisto Protocol

A sci-fi survival horror game set in a space prison.

callistoprotocol.com1 source1 tips

Where The Callisto Protocol comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow To Think Like A Game Designer
At a glanceCallisto Protocol's ammo scarcity and stealth kill undermine each other
Scarce ammo
  • Ammo is limited
  • Players feel fearful
Stealth kill
  • One-button insta-kill
  • Slick animation
  • Players feel powerful

Power undercuts fear: mechanics undermine each other

From Mark Brown, talk on Alien: Isolation

What was said about The Callisto Protocol

  • The Callisto Protocol's scarce ammo clashes with its powerful stealth kill. The game limits ammo to make players feel fearful, but also gives a one-button insta-kill stealth attack with a slick animation that makes them feel powerful. Mark Brown uses it as an example of mechanics that undermine each other.

    The point comes from a talk about Alien: Isolation, which mentions The Callisto Protocol only in passing. Brown notes a game has hundreds of mechanics that interact, overlap and can contradict each other, so designers should check that they support the intended feeling. Quote: "these mechanics interact, overlap, and can even undermine each other."

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