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Keep personality by default; let players switch fonts.
From Game Maker's Toolkit on accessibility
Captain Spirit lets players swap stylised text for a plain sans serif font. The Awesome Adventures of Captain Spirit offers a standard sans serif font option alongside its stylised text. Game Maker's Toolkit cites it as an example of an accessibility setting for players with low vision.
Stylised fonts (sci-fi, gothic, handwritten) suit a game world but are hard to read with low vision or from a distance. The advice is to keep the personality by default and "simply give players the ability to read the on-screen text in a standard, sans serif font".
Lets players swap its stylised text for a standard sans serif font.
Captain Spirit lets players swap stylised text for a plain sans serif font. The Awesome Adventures of Captain Spirit offers a standard sans serif font option alongside its stylised text. Game Maker's Toolkit cites it as an example of an accessibility setting for players with low vision.
Stylised fonts (sci-fi, gothic, handwritten) suit a game world but are hard to read with low vision or from a distance. The advice is to keep the personality by default and "simply give players the ability to read the on-screen text in a standard, sans serif font".
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