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Tekken

A competitive one-on-one fighting game series.

tekken.com1 source1 tips

Where Tekken comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Games Use Feedback Loops
At a glanceTekken rounds carry nothing over, unlike Splatoon
Tekken
  • Losing a round gives no disadvantage
  • Nothing carries between rounds
  • No loop feeds a lead forward
Splatoon
  • Most ink coverage gives most hiding places
  • Most ink also gives fastest travel
  • Lead feeds itself, forming a loop

Splatoon's rules build a loop; Tekken has none

From Tekken vs Splatoon contrast in the source

What was said about Tekken

  • Tekken's rounds are independent, so it has no feedback loop. Losing a round in Tekken gives no advantage or disadvantage in the next one. Nothing carries over between rounds, so the game has no loop that feeds a lead or a deficit forward.

    The source uses Tekken as a contrast to Splatoon, where loops arise from the rules themselves: the team with the most ink coverage also gets the most hiding places and the fastest travel. Some games build a loop into their design and others, like Tekken, have none.

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