All apps and companies

S
App · Games

System Shock 2

A classic sci-fi horror game featuring the AI antagonist SHODAN.

2 sources2 tips

Where System Shock 2 comes up2 episodes and tests

GArkane level designer and level artist on Dishonored 2, talking with the creator of Game Maker's Toolkit testDishonored 2 Devs Explain the Clockwork MansionGcreator of Game Maker's Toolkit testThe Comeback of the Immersive Sim
In short

System Shock 2 shaped later games through its antagonist and its constraints. SHODAN's taunts inspired Dishonored 2's Jindosh, whom the player meets early where fighting isn't possible. A small inventory and installed powers limited options, so players followed paths fitting their developing style. Lesson: let a villain engage players early, and narrow choices through earlier decisions so freedom doesn't overwhelm.

At a glanceSystem Shock 2 let earlier choices limit later options
  1. 1Player makes early choicesItems carried, powers and skills installed
  2. 2Later options get limitedOnly installed powers and skills usable
  3. 3Player follows a fitting pathPlaystyle guides picks, not randomness

From Ken Levine on System Shock 2 design

What was said about System Shock 2

  • SHODAN's taunting voice became a model for Arkane's Dishonored 2 villain. Jindosh's loudspeaker taunts in Dishonored 2 are openly modelled on SHODAN. Dana Nightingale calls his watching and reacting 'SHODAN-ness'.

    Arkane used the taunts to introduce an antagonist early, when the player could not engage him. Jindosh speaks to Emily at the start of the Clockwork Mansion and taunts her throughout. Quote: "let the player meet the antagonists early, in a context where you couldn't necessarily engage with them."

  • System Shock 2 limits choices through earlier decisions so freedom does not overwhelm. Players can carry only so many items and use only the powers and skills they installed. This pushes them toward a path that fits the playstyle they are building, instead of picking randomly each moment.

    Ken Levine designed the game and later made BioShock. Quote: "To avoid overwhelming the player with choices, your options are sometimes limited by decisions you made earlier."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips