A comedy game about clumsy surgery with awkward controls.
Choose controls that suit the game's core verbs
From Game Maker's Toolkit
Surgeon Simulator shows what surgery becomes on an input device that doesn't fit it. Game Maker's Toolkit contrasts Trauma Center, which suits the Wii remote and DS touchscreen, with Surgeon Simulator's bumbling analogue stick surgery. Trauma Center on an Xbox pad would turn into something like the clumsy Surgeon Simulator.
The lesson is to choose a control scheme that suits the game's core verbs and input device. Each device is good at some things and poor at others, so a design should lean on its strengths. Quote: "it's up to developers to make games that work to the strengths, and shy away from the limitations of the input device."
Held up as what a precision surgery game becomes when forced onto a clumsy analog stick.
Surgeon Simulator shows what surgery becomes on an input device that doesn't fit it. Game Maker's Toolkit contrasts Trauma Center, which suits the Wii remote and DS touchscreen, with Surgeon Simulator's bumbling analogue stick surgery. Trauma Center on an Xbox pad would turn into something like the clumsy Surgeon Simulator.
The lesson is to choose a control scheme that suits the game's core verbs and input device. Each device is good at some things and poor at others, so a design should lean on its strengths. Quote: "it's up to developers to make games that work to the strengths, and shy away from the limitations of the input device."
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