All apps and companies

App · Games

Super Meat Boy

A fast, punishing precision platformer.

supermeatboy.com2 sources3 tips

Where Super Meat Boy comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testWhy is it so hard to make game design decisions? (Developing 3)Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
In short

Super Meat Boy appears in two Game Maker's Toolkit videos as a reference point, not a case study, so no figures exist. Its lessons: don't mix genres, since a sudden chess level would break a precision platformer. Creator Edmund McMillen says a vague complaint like "the controls are bad" could have hundreds of causes, so ask specific questions to find the real problem.

At a glanceAsk specific questions to find a complaint's root before fixing
  1. 1Player gives feedbackUsually phrased as a fix: nerf this
  2. 2Ask specific questionsDon't act on the complaint as stated
  3. 3Find the root problem'Controls feel bad' has hundreds of causes
  4. 4Fix the real causeAvoids knock-on effects players don't see

From Edmund McMillen, Super Meat Boy creator

What was said about Super Meat Boy

  • Edmund McMillen asks specific questions to find the root of a feedback complaint. The Super Meat Boy creator says a complaint like 'the controls feel bad' could come from hundreds of different causes. He advises designers to ask specific questions and find the real problem before acting.

    Players usually phrase feedback as a fix, such as nerf this or remove that, and rarely see the knock-on effects. His line: "When responding to feedback, ask specific questions and try to find the root of the problem."

  • Super Meat Boy's fast platforming shows why genres should not be mixed in one game. Mark Brown says a Super Meat Boy level that suddenly became a game of chess would feel like playing two different games. Punishing platforming and slow puzzles appeal to different players.

    Super Meat Boy also influenced his original speedrunning vision for Mind Over Magnet. His line: "This is like playing Super Meat Boy and then suddenly having a level where you have to play a round of chess." He contrasts this with Persona 5, which does blend life sim and JRPG.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips