All apps and companies

S
App · Games

Super Mario Sunshine

A Nintendo 3D platformer where Mario uses a water pack.

2 sources2 tips

Where Super Mario Sunshine comes up2 episodes and tests

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideasGcreator of Game Maker's Toolkit testThe World Design of Banjo-Kazooie
In short

Super Mario Sunshine shows two design habits that worked. Its water pack came from the GameCube's squidgy shoulder buttons reminding Yoshiaki Koizumi of water pistols, so the input shaped the idea. Pinna Park is also visible in the skybox, linking areas into one believable world. Lesson: let your input method suggest mechanics, and connect your spaces. The sources give no sales or player numbers.

At a glanceA squishy GameCube trigger inspired Mario's water pack
  1. 1Press squishy shoulder buttonsGameCube's analogue triggers felt soft
  2. 2Recall childhood water pistolsKoizumi felt the same sensation
  3. 3Build the water packIt became Mario's tool in Sunshine

From Game Maker's Toolkit, Yoshiaki Koizumi quote

What was said about Super Mario Sunshine

  • A controller's feel gave Super Mario Sunshine its water pack idea. Yoshiaki Koizumi found the GameCube's squishy analogue shoulder buttons reminded him of the water pistols he played with as a kid. That sensation led to Mario's water pack in Super Mario Sunshine.

    Koizumi said: "Pressing them in, the sensation I was most reminded of was the water pistols I used to play with as a kid." Game Maker's Toolkit gives it as an example of letting the input method suggest the game.

  • Pinna Park visible in the skybox makes Sunshine's world feel connected. Mark Brown points to Pinna Park showing up in Super Mario Sunshine's skybox as a link between areas. Seeing one area from another makes the stages feel like one believable place.

    He compares it to the lake that causes the rain in Hollow Knight's City of Tears. Both are set against Banjo-Tooie's levels, which affect each other.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips