A Nintendo 3D platformer featuring the Captain Toad levels.
Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
Gcreator of Game Maker's Toolkit testHow to Keep Players Engaged (Without Being Evil)Super Mario 3D World shows two design moves. The Captain Toad levels remove jumping, since his heavy backpack makes a bouncy platformer slow and methodical, which opens new design space. Across stages, new areas, mechanics and enemies keep players curious even though the core is platforming. Sources give no numbers. Lesson: subtract a core mechanic to find fresh ideas, and keep varying content around a stable core.
From Game Maker's Toolkit on Super Mario 3D World
Captain Toad's missing jump turns a bouncy platformer into a slow, methodical one. In the Captain Toad levels of Super Mario 3D World, Toad cannot jump because of his heavy backpack. That one removal makes a genre built on bouncing feel slower and more deliberate.
Game Maker's Toolkit uses it to show that removing a core mechanic can open as much design space as adding one.
Mario games keep players engaged through novelty, even when the core gameplay stays platforming. Super Mario 3D World is mostly platforming, yet you never know what to expect from stage to stage. Each level offers a new way to play, so players stay keen to see the next one.
The lesson drawn is to keep introducing new areas, mechanics and enemies; novelty alone can sustain engagement without variety in gameplay types.
Captain Toad can't jump because of his heavy backpack, which turns the bouncy platformer slow and methodical. It shows how removing a mechanic opens design space.
Captain Toad's missing jump turns a bouncy platformer into a slow, methodical one. In the Captain Toad levels of Super Mario 3D World, Toad cannot jump because of his heavy backpack. That one removal makes a genre built on bouncing feel slower and more deliberate.
Game Maker's Toolkit uses it to show that removing a core mechanic can open as much design space as adding one.
Mario games are mostly platforming, yet novelty keeps players keen because you never know what the next stage will hold.
Mario games keep players engaged through novelty, even when the core gameplay stays platforming. Super Mario 3D World is mostly platforming, yet you never know what to expect from stage to stage. Each level offers a new way to play, so players stay keen to see the next one.
The lesson drawn is to keep introducing new areas, mechanics and enemies; novelty alone can sustain engagement without variety in gameplay types.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.