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Super Mario

Nintendo's long-running platformer series, aimed at families and newcomers.

1 source1 tips

Where Super Mario comes up1 episode or test

Gcreator of Game Maker's Toolkit test10 Game Design Lessons from 10 Years of GMTK
At a glanceMario hides hard difficulty in optional extras, not the main path
Main path
  • Kept easy
  • Families and newcomers play it
  • Everyone can reach the final boss
Optional layer
  • Tricky coins
  • Tough bonus levels
  • Secret post-game world
  • Extra challenges for veterans

One game serves both audiences without boring hardcore players

From Mark Brown on modern Mario

What was said about Super Mario

  • Modern Mario keeps the main path easy and layers optional challenge on top. Families and newcomers can reach the final boss, while veterans get tricky coins, tough bonus levels, a secret post-game world and extra challenges. One game serves both audiences without boring the hardcore players.

    These optional challenges work as invisible difficulty settings. Insomniac took a similar approach in Spider-Man 2 with a harder swinging option. Mark Brown's takeaway: "options and bonus content can be used to make a game appealing to those who are more hardcore than the target audience."

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