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Street Fighter II

Capcom's 1991 arcade fighting game that defined the fighting genre.

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Where Street Fighter II comes up1 episode or test

GCreator of Game Maker's Toolkit, game designer and video essayist testThe History of Every Video Game Genre
At a glanceStreet Fighter II fixed the experience, not the concept
Street Fighter (flop)
  • One-on-one fighting concept
  • Odd cabinet, two huge buttons
  • Flopped
Street Fighter IIWon
  • Same one-on-one concept
  • Huge cast, depth, art, music
  • Hit that defined the genre

Same idea, rebuilt experience: fighting became the top genre

From Street Fighter II case study

What was said about Street Fighter II

1How Street Fighter II turned a failed first game into a genre

  • Capcom treated the flop of Street Fighter as a draft. The first Street Fighter was a dud, possibly because of its odd cabinet with two huge pressure-sensitive buttons. Capcom kept the concept and rebuilt the experience in the sequel.

    The source hedges on the cause of the failure, saying the cabinet was a possible reason.

  • Street Fighter II won by fixing the whole experience, not the concept. Capcom's sequel set out to create a new genre with a huge cast of memorable characters, deep gameplay, strong sprite work and catchy music.

    The idea of a one-on-one fighting game stayed the same. The big cast, depth, art and music made it a hit that defined the genre.

  • Street Fighter II made fighting games the top genre for three years. Fighting games were the top genre in the dataset in 1996, 1997 and 1998, with more than 30 fighting games released in 1996.

    The data shows the sequel's influence on the wider market, as many other studios made fighting games after it.

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