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Storyteller

A puzzle game where players arrange comic panels to tell stories.

App Store1 source1 tips

Where Storyteller comes up1 episode or test

GMark Brown is the creator of Game Maker's Toolkit; Luke Muscat is the designer of Fruit Ninja, Jetpack Joyride and Feed the Deep testWhat's the Point of Prototyping?
At a glanceStoryteller's developers tested puzzles on cardboard before using an engine
  1. 1Make cardboard mock-upsPaper versions of the game's assets
  2. 2Test levels by handNo engine build needed first
  3. 3Try puzzles outside the gameAnswer the question in the fastest medium

From Storyteller developers' account

What was said about Storyteller

  • Storyteller's developers tried puzzles with cardboard mock-ups outside the game. They made cardboard mock-ups of the game's assets to test levels and puzzles by hand, without building them in an engine first.

    The wider lesson is to prototype in whatever medium answers the question fastest, paper included, and not to insist on the final engine. In the source's words: "use whatever tools let you get to the idea quickly".

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