
A puzzle game where players arrange comic panels to tell stories.
From Storyteller developers' account
Storyteller's developers tried puzzles with cardboard mock-ups outside the game. They made cardboard mock-ups of the game's assets to test levels and puzzles by hand, without building them in an engine first.
The wider lesson is to prototype in whatever medium answers the question fastest, paper included, and not to insist on the final engine. In the source's words: "use whatever tools let you get to the idea quickly".
Its developers made cardboard mock-ups of assets to try levels and puzzles outside the game.
Storyteller's developers tried puzzles with cardboard mock-ups outside the game. They made cardboard mock-ups of the game's assets to test levels and puzzles by hand, without building them in an engine first.
The wider lesson is to prototype in whatever medium answers the question fastest, paper included, and not to insist on the final engine. In the source's words: "use whatever tools let you get to the idea quickly".
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