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Splatoon

Nintendo's colourful ink-based team shooter.

1 source1 tips

Where Splatoon comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
At a glanceSplatoon built mechanics first, then added characters and look
  1. 1Tofu-like blocksBig blocks hiding in ink
  2. 2Rules and verbsMechanics exist before any theme
  3. 3Inkling charactersAdded afterwards
  4. 4Punk urban lookAdded afterwards

From Nintendo's bottom-up design approach

What was said about Splatoon

  • Splatoon grew bottom up: mechanics first, then characters and look. Splatoon began as big tofu-like blocks hiding in ink. The Inkling characters and the punk urban look were added afterwards, once the rules and verbs existed.

    The source calls this a typical Nintendo approach. Its contrast is Hideo Kojima's Death Stranding, a top-down game that began as a mental image of a beach lined with dead whales. The bottom-up recipe in the quote: "You start with the mechanics - the rules, the verbs, the what you dos - and then add a story, theme, or aesthetic that makes sense."

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