
A cozy management game about ferrying spirits to the afterlife.
From Spiritfarer page note
Spiritfarer builds a game around a theme: death, approached cozily. Spiritfarer is cited as a game that takes a theme, death, and treats it in a cozy, wholesome way. The advice is to pick the theme or the role the player inhabits first and let the rest of the design follow from it.
It appears next to Into the Breach, which asks what a game about collateral damage looks like, as an example of a theme-led idea. The same tip also lists FTL and Thronefall as examples of starting from a player fantasy.
It approaches death in a cozy, wholesome way, using a theme as the starting point.
Spiritfarer builds a game around a theme: death, approached cozily. Spiritfarer is cited as a game that takes a theme, death, and treats it in a cozy, wholesome way. The advice is to pick the theme or the role the player inhabits first and let the rest of the design follow from it.
It appears next to Into the Breach, which asks what a game about collateral damage looks like, as an example of a theme-led idea. The same tip also lists FTL and Thronefall as examples of starting from a player fantasy.
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