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Spider-Man: Miles Morales

A superhero action game from Insomniac for PlayStation.

1 source2 tips

Where Spider-Man: Miles Morales comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Accessible Were 2020's Biggest Games?
In short

Spider-Man: Miles Morales fixed accessibility oversights from the first game. It added d-pad shortcuts for tricky inputs, including two-button ones, and shader modes that highlight characters in chosen colours. The sources give no numbers. The lesson: give hard multi-button inputs a dedicated shortcut, and let players boost critical visual information by muting the background.

At a glanceMiles Morales put tricky inputs on d-pad shortcuts
Normal inputs
  • Tricky inputs are hard to reach
  • Some need two buttons at once
D-pad shortcuts
  • Left and right d-pad buttons
  • Instant access to tricky inputs
  • Ability stays in the game

Physical barrier removed, ability kept

From Game accessibility note on Miles Morales

What was said about Spider-Man: Miles Morales

  • Miles Morales put tricky inputs on d-pad shortcut buttons. Shortcut buttons on the left and right d-pad give instant access to difficult inputs, including ones that normally need two buttons at once.

    This removes a physical barrier without removing the ability from the game. The source quotes it as "instant access to some particularly tricky inputs - including ones that need two buttons."

  • Spider-Man lets players pick colours that highlight characters against a washed-out background. Its shader modes wash out the background and highlight important characters with colourful overlays, and the player chooses the colours.

    The source says "Spider-Man and Last of Us deserve special props for amazing shader modes" and treats them as a way to cut visual noise by boosting critical information. It describes the Spider-Man games in general, not Miles Morales specifically.

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