A superhero action game from Insomniac for PlayStation.
Spider-Man: Miles Morales fixed accessibility oversights from the first game. It added d-pad shortcuts for tricky inputs, including two-button ones, and shader modes that highlight characters in chosen colours. The sources give no numbers. The lesson: give hard multi-button inputs a dedicated shortcut, and let players boost critical visual information by muting the background.
Physical barrier removed, ability kept
From Game accessibility note on Miles Morales
Miles Morales put tricky inputs on d-pad shortcut buttons. Shortcut buttons on the left and right d-pad give instant access to difficult inputs, including ones that normally need two buttons at once.
This removes a physical barrier without removing the ability from the game. The source quotes it as "instant access to some particularly tricky inputs - including ones that need two buttons."
Spider-Man lets players pick colours that highlight characters against a washed-out background. Its shader modes wash out the background and highlight important characters with colourful overlays, and the player chooses the colours.
The source says "Spider-Man and Last of Us deserve special props for amazing shader modes" and treats them as a way to cut visual noise by boosting critical information. It describes the Spider-Man games in general, not Miles Morales specifically.
Fixes many oversights of the first game and adds d-pad shortcuts for tricky inputs, including two-button ones. Spider-Man games also have shader modes that highlight characters in chosen colours.
Miles Morales put tricky inputs on d-pad shortcut buttons. Shortcut buttons on the left and right d-pad give instant access to difficult inputs, including ones that normally need two buttons at once.
This removes a physical barrier without removing the ability from the game. The source quotes it as "instant access to some particularly tricky inputs - including ones that need two buttons."
Spider-Man lets players pick colours that highlight characters against a washed-out background. Its shader modes wash out the background and highlight important characters with colourful overlays, and the player chooses the colours.
The source says "Spider-Man and Last of Us deserve special props for amazing shader modes" and treats them as a way to cut visual noise by boosting critical information. It describes the Spider-Man games in general, not Miles Morales specifically.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.