A puzzle game about building chemical reactors.
From Zach Barth on SpaceChem
SpaceChem accepts any solution that meets the brief, so builds feel personal. The game passes any build that meets the brief. It then scores each build on speed, leanness and cost.
Zach Barth notes that players feel strong ownership of their solutions.
It passes any build that meets the brief, so each solution feels personal. Zach Barth notes players feel strong ownership, and builds are scored on speed, leanness and cost.
SpaceChem accepts any solution that meets the brief, so builds feel personal. The game passes any build that meets the brief. It then scores each build on speed, leanness and cost.
Zach Barth notes that players feel strong ownership of their solutions.
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