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Sonic Generations

A Sonic platformer mixing classic 2D and modern 3D stages.

sonicthehedgehog.com1 source1 tips

Where Sonic Generations comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow to Make a Good 2D Camera
At a glanceSonic Generations' camera leads further ahead as Sonic speeds up
  1. 1Player builds speedSpeed is something the player controls
  2. 2Camera moves aheadOffset grows with speed, to a maximum
  3. 3Player sees what's comingFraming answers intent without being asked

From Sonic Generations camera design note

What was said about Sonic Generations

  • Sonic Generations shifts the camera ahead of Sonic as his speed builds. The camera moves further in front of Sonic the faster he runs, up to a maximum. The player sees what they are heading toward without asking for it.

    The offset is tied to something the player controls, so the framing answers their intention. Luftrausers and Nuclear Throne use the same idea with throttle and a cursor. Quote: "It's a very natural way of responding to the player's intention and framing what they obviously want to see."

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