
A Sonic platformer mixing classic 2D and modern 3D stages.
From Sonic Generations camera design note
Sonic Generations shifts the camera ahead of Sonic as his speed builds. The camera moves further in front of Sonic the faster he runs, up to a maximum. The player sees what they are heading toward without asking for it.
The offset is tied to something the player controls, so the framing answers their intention. Luftrausers and Nuclear Throne use the same idea with throttle and a cursor. Quote: "It's a very natural way of responding to the player's intention and framing what they obviously want to see."
Moves the camera further in front of Sonic as his speed builds, up to a maximum.
Sonic Generations shifts the camera ahead of Sonic as his speed builds. The camera moves further in front of Sonic the faster he runs, up to a maximum. The player sees what they are heading toward without asking for it.
The offset is tied to something the player controls, so the framing answers their intention. Luftrausers and Nuclear Throne use the same idea with throttle and a cursor. Quote: "It's a very natural way of responding to the player's intention and framing what they obviously want to see."
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