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Smash TV

An arcade twin-stick shooter.

1 source1 tips

Where Smash TV comes up1 episode or test

Gcreator of Game Maker's Toolkit testControllers Control Everything
At a glanceControllers must match how a game's characters move
  1. Twin sticksSmash TV designed around two sticks
  2. Single d-padFits Mario, awkward for Smash TV
  3. D-pad in 3DClunky games like Tomb Raider
  4. Analogue stickEffortless to move Mario in 3D

From Smash TV page note

What was said about Smash TV

  • Smash TV felt awkward on the NES because it was built for twin sticks. The arcade twin-stick shooter was designed around two sticks, so the single-stick NES pad made it feel awkward. The NES d-pad suits characters on a 2D plane like Mario and Zelda, but not Smash TV or Marble Madness.

    The same mismatch showed up later in 3D: the d-pad no longer worked, as in clunky PS1 games like Tomb Raider, until the N64 analogue stick made it "effortless to move Mario about in a 3D world." The lesson is to match the controller to the dimension of movement.

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