An arcade twin-stick shooter.
From Smash TV page note
Smash TV felt awkward on the NES because it was built for twin sticks. The arcade twin-stick shooter was designed around two sticks, so the single-stick NES pad made it feel awkward. The NES d-pad suits characters on a 2D plane like Mario and Zelda, but not Smash TV or Marble Madness.
The same mismatch showed up later in 3D: the d-pad no longer worked, as in clunky PS1 games like Tomb Raider, until the N64 analogue stick made it "effortless to move Mario about in a 3D world." The lesson is to match the controller to the dimension of movement.
Felt awkward on the single-stick NES pad, since it was designed around twin-stick play.
Smash TV felt awkward on the NES because it was built for twin sticks. The arcade twin-stick shooter was designed around two sticks, so the single-stick NES pad made it feel awkward. The NES d-pad suits characters on a 2D plane like Mario and Zelda, but not Smash TV or Marble Madness.
The same mismatch showed up later in 3D: the d-pad no longer worked, as in clunky PS1 games like Tomb Raider, until the N64 analogue stick made it "effortless to move Mario about in a 3D world." The lesson is to match the controller to the dimension of movement.
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