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Gcreator of Game Maker's Toolkit testHow Stealth Game Guards See and Hear - School of Stealth Part 1From Sly Cooper page note on guard design
Sly Cooper guards carry torches whose light pools show where they can see. Guards in Sly Cooper carry torches that cast pools of yellow light, and standing in the light gets you spotted. The player reads the guard's perception from the world itself, with no interface overlay.
Showing vision cones is harder in 3D, and a radar like Metal Gear Solid's is a less clean fix than a cue inside the world. The source's verdict on the torches: "Cartoony, yes. But also, immediately readable."
Guards carry torches that cast pools of yellow light, and standing in the light gets you spotted. It is cartoony but readable.
Sly Cooper guards carry torches whose light pools show where they can see. Guards in Sly Cooper carry torches that cast pools of yellow light, and standing in the light gets you spotted. The player reads the guard's perception from the world itself, with no interface overlay.
Showing vision cones is harder in 3D, and a radar like Metal Gear Solid's is a less clean fix than a cue inside the world. The source's verdict on the torches: "Cartoony, yes. But also, immediately readable."
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