All apps and companies

App · Games

Skyrim

An open world fantasy RPG from Bethesda.

elderscrolls.com3 sources5 tips

Where Skyrim comes up3 episodes and tests

Gcreator of Game Maker's Toolkit testThe World Design of Elden RingGcreator of Game Maker's Toolkit testBuilding Better Skill TreesGcreator of Game Maker's Toolkit testFollowing the Little Dotted Line
In short

Skyrim's open world scales enemies to player power, which the sources cite as a fix for open world difficulty. Its use-based skills invite grinding, with players crafting dozens of daggers just to level crafting. Its no-marker treasure maps push players to study the world. Lesson: adapt challenge to freedom, and avoid rewarding actions that players can farm.

At a glanceSkyrim scales enemies to player power to keep fights fair
  1. 1Player roams freelyAny region, in any order
  2. 2Player grows strongerPower rises as they play
  3. 3Enemies adapt to powerStrength scales with the player
  4. 4Fights stay balancedNever far too hard or easy

From Skyrim design analysis

What was said about Skyrim

  • Skyrim scales enemy strength with player power to tame open world difficulty. Skyrim, like Assassin's Creed, adapts enemies to the player's power so a free-roaming player doesn't hit fights that are far too hard or too easy. Elden Ring skips this fix.

    Other games solve the same problem differently: Breath of the Wild drops stronger enemies in after a number of kills, and Hollow Knight turns the Forgotten Crossroads into the Infected Crossroads with harder foes. Skyrim is also a single landmass, unlike Elden Ring's dot-to-dot chain of regions.

  • Skyrim's use-based skills led players to craft dozens of daggers for points. Because skill points come from repeating actions, players craft dozens of daggers just to raise their crafting skill. That is grinding, and it doesn't fit the core experience.

    The lesson is that a reward system should only encourage gameplay that fits the core experience. Quote: "You don't want to encourage grinding, or gameplay that doesn't fit the core experience."

  • Skyrim offers optional treasure maps with no markers. Skyrim's treasure maps give a crude drawing of a landmass, rock or tree. The player has to find the real-world match with no hints or markers.

    Red Dead Redemption and Assassin's Creed IV: Black Flag do the same. This lets mainstream games keep accessible navigation aids while giving devoted players a way to study the landscape. Quote: "They're fun because they encourage you to really study and explore the game's world."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips