A Wii rail shooter that splits movement and aiming.
Cited as precedent for Star Fox Zero's split
From Game Maker's Toolkit on Star Fox Zero
Sin & Punishment 2 splits movement and aiming across two controllers. The Wii rail shooter moves the ship with the nunchuk and aims with the Wii remote pointer. This leaves the player no need to steer and aim with two analogue sticks.
Game Maker's Toolkit cites it, with Kid Icarus: Uprising (stick plus stylus), as precedent for Star Fox Zero's split. The argument is that "analogue sticks aren't great for fine motor movement", and steering with one stick while aiming with the other is like rubbing your tummy and patting your head. The Wii remote pointer cannot aim beyond the TV's boundaries.
Already separates movement and aiming, using nunchuk plus Wii remote pointer.
Sin & Punishment 2 splits movement and aiming across two controllers. The Wii rail shooter moves the ship with the nunchuk and aims with the Wii remote pointer. This leaves the player no need to steer and aim with two analogue sticks.
Game Maker's Toolkit cites it, with Kid Icarus: Uprising (stick plus stylus), as precedent for Star Fox Zero's split. The argument is that "analogue sticks aren't great for fine motor movement", and steering with one stick while aiming with the other is like rubbing your tummy and patting your head. The Wii remote pointer cannot aim beyond the TV's boundaries.
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