An ant colony simulation game designed by Will Wright.
From Will Wright's design of The Sims
SimAnt's pheromone-following ants inspired objects that advertise what they offer in The Sims. Will Wright took the way ants follow pheromones in SimAnt and applied it to The Sims, where objects like beds and toilets broadcast what they can offer. A bed advertises +10 energy and a toilet +20 bladder, and each Sim ranks the advertised options by how well they meet its current needs.
Because the knowledge lives on the objects rather than in the AI, designers can add hundreds of objects or expansion packs without touching the AI code. As the source puts it: "all of the objects in the Sim's house contain this data, and will broadcast what they can offer."
Its ants following pheromones inspired Will Wright's idea of objects advertising to Sims, like fridges and TVs.
SimAnt's pheromone-following ants inspired objects that advertise what they offer in The Sims. Will Wright took the way ants follow pheromones in SimAnt and applied it to The Sims, where objects like beds and toilets broadcast what they can offer. A bed advertises +10 energy and a toilet +20 bladder, and each Sim ranks the advertised options by how well they meet its current needs.
Because the knowledge lives on the objects rather than in the AI, designers can add hundreds of objects or expansion packs without touching the AI code. As the source puts it: "all of the objects in the Sim's house contain this data, and will broadcast what they can offer."
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