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SimAnt

An ant colony simulation game designed by Will Wright.

1 source1 tips

Where SimAnt comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Genius AI Behind The Sims
At a glanceSims objects advertise what they offer, like ants' pheromones
  1. 1Objects broadcast offersBed: +10 energy; toilet: +20 bladder
  2. 2Sim checks its needsEach Sim has current needs
  3. 3Sim ranks the optionsScores offers by how well they fit
  4. 4Sim uses the best oneNew objects need no AI code changes

From Will Wright's design of The Sims

What was said about SimAnt

  • SimAnt's pheromone-following ants inspired objects that advertise what they offer in The Sims. Will Wright took the way ants follow pheromones in SimAnt and applied it to The Sims, where objects like beds and toilets broadcast what they can offer. A bed advertises +10 energy and a toilet +20 bladder, and each Sim ranks the advertised options by how well they meet its current needs.

    Because the knowledge lives on the objects rather than in the AI, designers can add hundreds of objects or expansion packs without touching the AI code. As the source puts it: "all of the objects in the Sim's house contain this data, and will broadcast what they can offer."

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