A submarine simulator game from the 1980s.
Shooters stay strong when seen; Thief does not
From Ken Levine on Thief's design
Silent Service's sub fantasy inspired Thief's unseen-strong, spotted-weak power dynamic. Ken Levine drew Thief's core tension from the submarine simulator Silent Service. A sub can strike unseen with torpedoes, but it panics when destroyers find it because it cannot fight them toe to toe.
This is the opposite of shooters, where the player stays strong when seen. The video frames the tension as "How powerful you are when you are unseen, and how weak you are when you are spotted." Make the player very powerful when unseen and very weak when spotted.
Ken Levine drew Thief's power dynamic from it: a sub strikes unseen with torpedoes but panics when destroyers find it.
Silent Service's sub fantasy inspired Thief's unseen-strong, spotted-weak power dynamic. Ken Levine drew Thief's core tension from the submarine simulator Silent Service. A sub can strike unseen with torpedoes, but it panics when destroyers find it because it cannot fight them toe to toe.
This is the opposite of shooters, where the player stays strong when seen. The video frames the tension as "How powerful you are when you are unseen, and how weak you are when you are spotted." Make the player very powerful when unseen and very weak when spotted.
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