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Silent Service

A submarine simulator game from the 1980s.

1 source1 tips

Where Silent Service comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Year Stealth Games Got Serious
At a glanceThief copied a sub's power: strong unseen, weak spotted
Unseen sub
  • Strikes with torpedoes
  • Very powerful
Spotted sub
  • Destroyers find it
  • Cannot fight toe to toe
  • Panics

Shooters stay strong when seen; Thief does not

From Ken Levine on Thief's design

What was said about Silent Service

  • Silent Service's sub fantasy inspired Thief's unseen-strong, spotted-weak power dynamic. Ken Levine drew Thief's core tension from the submarine simulator Silent Service. A sub can strike unseen with torpedoes, but it panics when destroyers find it because it cannot fight them toe to toe.

    This is the opposite of shooters, where the player stays strong when seen. The video frames the tension as "How powerful you are when you are unseen, and how weak you are when you are spotted." Make the player very powerful when unseen and very weak when spotted.

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