All apps and companies

S
App · Games

Silent Hill 2

A psychological horror game set in a foggy town.

2 sources1 tips

Where Silent Hill 2 comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignGcreator of Game Maker's Toolkit testThe Power of Invisible Choices
At a glanceSilent Hill 2's ending hides its cause from players
  1. 1Player acts earlyOrdinary actions earlier in the game
  2. 2Actions seem unrelatedFew players link them to the ending
  3. 3Ending cutscene playsDetermined by those earlier actions
  4. 4Player sees no causeOutcome isn't tied to how they played

From Silent Hill 2 design lesson

What was said about Silent Hill 2

  • Silent Hill 2 builds unease from quiet hallways, noisy rooms and fog. Long quiet hallways, noisy empty rooms and thick fog keep the player uneasy. The contrast between silence and noise, plus limited visibility, does the work instead of constant action.

  • The town of Silent Hill is a metaphor for James Sunderland's trauma. The setting reflects James Sunderland's trauma and guilt, so the environment carries the story's themes as well as the mood.

  • Silent Hill 2's ending depends on obscure actions few players connect to it. Its ending cutscene is determined by earlier actions that few players link to the outcome. Players don't realize the ending is a result of how they played.

    The lesson drawn is to make the consequences of invisible choices obvious, for example through heavy-handed dialogue. Quote: "be quite heavy handed with dialogue, and make it crystal clear to players that this is an outcome of their earlier actions."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips