
A retro-style platformer starring a knight with a shovel.
From Yacht Club Games' design method, per the page
Yacht Club Games built Shovel Knight around the down thrust from Zelda 2. Yacht Club Games isolated the down thrust from Zelda 2 and built a knight with a shovel around it. The game grew from that single borrowed mechanic.
The source groups it with Braid, which began from the rewind in Prince of Persia: Sands of Time, and with Mind Over Magnet, which came from the magnetic glove in Zelda: Oracle of Seasons. The method is to isolate one mechanic you love and ask what a game built entirely around it would be.
Yacht Club Games built it from the down thrust in Zelda 2.
Yacht Club Games built Shovel Knight around the down thrust from Zelda 2. Yacht Club Games isolated the down thrust from Zelda 2 and built a knight with a shovel around it. The game grew from that single borrowed mechanic.
The source groups it with Braid, which began from the rewind in Prince of Persia: Sands of Time, and with Mind Over Magnet, which came from the magnetic glove in Zelda: Oracle of Seasons. The method is to isolate one mechanic you love and ask what a game built entirely around it would be.
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