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Sherlock Holmes: Crimes and Punishments

A Sherlock Holmes detective game with case deduction and lie-exposing mechanics.

1 source1 tips

Where Sherlock Holmes: Crimes and Punishments comes up1 episode or test

Gcreator of Game Maker's Toolkit testWhat Makes a Good Detective Game?
At a glanceMultiple choice deductions let players guess instead of deduce
  1. 1Press uncover-lie buttonThe game offers to expose a lie
  2. 2See list of responsesMultiple choice options appear
  3. 3Pick or guessA wrong answer just lets you retry
  4. 4Told you're rightThe win feels hollow

From Mark Brown on Sherlock Holmes: Crimes and Punishments

What was said about Sherlock Holmes: Crimes and Punishments

  • Sherlock Holmes: Crimes and Punishments lets players guess their way through lie exposing. The game shows a button to uncover a lie, then a list of responses. A wrong answer just lets the player try again, so players pick the most sensible-sounding option or guess.

    Mark Brown uses it as an example of why multiple choice deductions feel unsatisfying. In his words, "the very act of testing whether the player has figured stuff out, can inadvertently give away the answer." Being told you are right then feels hollow. He pairs it with The Wolf Among Us, which asks a question about a clue.

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