A Sherlock Holmes detective game with case deduction and lie-exposing mechanics.
From Mark Brown on Sherlock Holmes: Crimes and Punishments
Sherlock Holmes: Crimes and Punishments lets players guess their way through lie exposing. The game shows a button to uncover a lie, then a list of responses. A wrong answer just lets the player try again, so players pick the most sensible-sounding option or guess.
Mark Brown uses it as an example of why multiple choice deductions feel unsatisfying. In his words, "the very act of testing whether the player has figured stuff out, can inadvertently give away the answer." Being told you are right then feels hollow. He pairs it with The Wolf Among Us, which asks a question about a clue.
Shows a button to uncover a lie and a list of responses, but a wrong answer just lets you try again, so players pick the sensible option.
Sherlock Holmes: Crimes and Punishments lets players guess their way through lie exposing. The game shows a button to uncover a lie, then a list of responses. A wrong answer just lets the player try again, so players pick the most sensible-sounding option or guess.
Mark Brown uses it as an example of why multiple choice deductions feel unsatisfying. In his words, "the very act of testing whether the player has figured stuff out, can inadvertently give away the answer." Being told you are right then feels hollow. He pairs it with The Wolf Among Us, which asks a question about a clue.
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