A real-time tactics stealth game set in feudal Japan with visible guard vision cones.
Gcreator of Game Maker's Toolkit testHow Stealth Game Guards See and Hear - School of Stealth Part 1From Mark Brown on Shadow Tactics
Shadow Tactics splits its visible vision cone into three rule zones. The near zone means instant detection, the far zone is safe only if the player crouches, and dotted zones for refuges like bushes always hide the player. One cone on screen shows several rules at once.
A tripped cone fills yellow, and the player is spotted if it touches the character. Mark Brown calls it "a very elegant way of displaying all the necessary information, right there on screen."
Its cone is split into three zones: instant detection near, safe only if crouched far, and dotted refuge zones like bushes that always hide you. A tripped cone fills yellow and you are spotted when it touches you.
Shadow Tactics splits its visible vision cone into three rule zones. The near zone means instant detection, the far zone is safe only if the player crouches, and dotted zones for refuges like bushes always hide the player. One cone on screen shows several rules at once.
A tripped cone fills yellow, and the player is spotted if it touches the character. Mark Brown calls it "a very elegant way of displaying all the necessary information, right there on screen."
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