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Shadow Tactics

A real-time tactics stealth game set in feudal Japan.

shadow-tactics.com2 sources2 tips

Where Shadow Tactics comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testHow do Stealth Games Deal with Detection? - School of Stealth Part 3Gcreator of Game Maker's Toolkit testThe Five Types of Stealth Game Gadget - School of Stealth Part 2
In short

Shadow Tactics made quick load its official answer to failure, which lets players retry freely but drains the tension of being spotted. It also gave straw-hat enemies immunity to rock distractions, so a favourite lure can't solve every encounter. Lesson: decide how failure is handled, and have enemies counter your best tool. No numbers appear in the sources.

At a glanceShadow Tactics makes quick load its official answer to failure
  1. 1Save firstPlayers save before anything sneaky
  2. 2Try something sneakyAttempt the stealth move
  3. 3Get spottedThe tension of being seen
  4. 4Quick loadOne button away from fixing it

From Game Maker's Toolkit

What was said about Shadow Tactics

  • Shadow Tactics builds quick load in as its official way to handle failure. Many stealth players save before anything sneaky and reload when they fail. Shadow Tactics makes that the sanctioned response to being spotted, instead of designing a way to recover.

    Game Maker's Toolkit argues that designing against quick loading protects the tension of being spotted, since reloading breaks flow and removes the dynamic escape. Its line: "It kills the tension of being spotted if you're one button away from fixing it."

  • Straw-hat enemies in Shadow Tactics ignore rock distractions. Throwing a rock to lure a guard is a favourite tactic, and the straw-hat enemies are immune to it. That forces players to use other tools, so no single tactic wins every time.

    Game Maker's Toolkit pairs this with Hitman's enforcers, who see through disguises, as examples of enemies countering a player's best tool. Its line: "if you stick to one powerful technique, you shouldn't be surprised if your opponents start using it against you."

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