
A first-person factory building game.
Only the perspective changed: a remix, not a clone
From Satisfactory page note
Satisfactory began as Factorio moved into first person. The idea was to take an existing factory-building game and change only its perspective. The shift from a top-down view to a first-person one opened new design space to explore.
It is cited as an example of starting from an existing game and changing its perspective, setting or medium. The change and the designers' own influences take the game somewhere new, so it is not a clone. The quote given: "everything is a remix!"
It began as Factorio in first person, a perspective shift that opened new design space.
Satisfactory began as Factorio moved into first person. The idea was to take an existing factory-building game and change only its perspective. The shift from a top-down view to a first-person one opened new design space to explore.
It is cited as an example of starting from an existing game and changing its perspective, setting or medium. The change and the designers' own influences take the game somewhere new, so it is not a clone. The quote given: "everything is a remix!"
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