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Sackboy: A Big Adventure

A 3D platformer starring Sackboy for PlayStation.

1 source2 tips

Where Sackboy: A Big Adventure comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Accessible Were 2020's Biggest Games?
In short

Sackboy: A Big Adventure shipped full in-game controller remapping and the option to turn off lives entirely. Game Maker's Toolkit's Mark Brown used these to play with his partner. The lesson for builders: let players remap controls inside the app, and split difficulty into independent assists instead of one setting, so more people can play together. No metrics are given.

At a glanceSackboy remaps controls in-game, not just at system level
System-level remapping
  • Exists on PS5, Xbox Series X, Switch
  • Tedious to redo for each game
  • Can't cover different layouts per mode
In-game remappingWon
  • Every control remappable inside Sackboy
  • Also in Crash 4, Avengers, Hades
  • Offered by over half of games surveyed

Developers shouldn't rely on system-level remapping alone.

From Accessibility survey of controller games

What was said about Sackboy: A Big Adventure

  • Sackboy ships full control remapping inside the game. Players can remap every control in Sackboy: A Big Adventure itself, not only through console settings. System-level remapping exists on PS5, Xbox Series X and Switch, but it is tedious to redo for each game and can't cover games with different layouts per mode.

    Crash Bandicoot 4, Marvel's Avengers and Hades also offer full in-game remapping, as did more than half of the controller games surveyed. The quote: "developers shouldn't rely on it. It's tedious to change the buttons between games."

  • Sackboy lets players turn lives off to make unlimited mistakes. The game has an assist that removes lives altogether, so players can fail as often as they like and keep going. Mark Brown used it to play the game with his partner.

    Crash Bandicoot 4 offers the same option. The source presents it as an example of splitting difficulty into independent assists rather than a single difficulty setting.

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