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Resonance

A point and click adventure with a modern twist on inventory.

1 source1 tips

Where Resonance comes up1 episode or test

Gcreator of Game Maker's Toolkit testPoint and Click Puzzle Design

What was said about Resonance

  • Resonance makes memories into inventory objects, a fresh adventure mechanic. In a video on Day of the Tentacle's puzzle design, Mark Brown uses Resonance as evidence that new mechanics can still work in point and click adventures. Critics say the genre died because it could not evolve, and Resonance's memory-as-inventory idea is one of his counterexamples.

    He lists it with Technobabylon (talking to electrical objects in a cyber trance), The Last Express (real-time adventuring) and Blade Runner (a randomised replicant for replays). His conclusion: "I think there's lots of room for innovation, and reason to return to this genre."

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