A point and click adventure with a modern twist on inventory.
Resonance makes memories into inventory objects, a fresh adventure mechanic. In a video on Day of the Tentacle's puzzle design, Mark Brown uses Resonance as evidence that new mechanics can still work in point and click adventures. Critics say the genre died because it could not evolve, and Resonance's memory-as-inventory idea is one of his counterexamples.
He lists it with Technobabylon (talking to electrical objects in a cyber trance), The Last Express (real-time adventuring) and Blade Runner (a randomised replicant for replays). His conclusion: "I think there's lots of room for innovation, and reason to return to this genre."
Turns memories into inventory objects, an example of fresh mechanics keeping the genre alive.
Resonance makes memories into inventory objects, a fresh adventure mechanic. In a video on Day of the Tentacle's puzzle design, Mark Brown uses Resonance as evidence that new mechanics can still work in point and click adventures. Critics say the genre died because it could not evolve, and Resonance's memory-as-inventory idea is one of his counterexamples.
He lists it with Technobabylon (talking to electrical objects in a cyber trance), The Last Express (real-time adventuring) and Blade Runner (a randomised replicant for replays). His conclusion: "I think there's lots of room for innovation, and reason to return to this genre."
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