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Resistance 2

A console first-person shooter from Insomniac Games.

1 source1 tips

Where Resistance 2 comes up1 episode or test

Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
At a glanceInsomniac mistook loud forum voices for most players
  1. 1Frustrated players postThey speak up far more than others
  2. 2Forums look angryDislike seems more widespread than it is
  3. 3Studio over-listensVocal critics want harder, more complex games
  4. 4Casual fans alienatedThey never visit forums

From Ryan Schneider, Insomniac Games

What was said about Resistance 2

  • Insomniac over-listened to a small, noisy forum group while making Resistance 2. Insomniac's Ryan Schneider says Resistance 2 suffered from listening too intently to a small, vocal group on forums that did not represent the majority of players.

    Schneider's point, quoted: "just because you see it online and you see it in the forums, that doesn't necessarily represent the majority viewpoint." Frustrated players speak up far more than those with no opinion, so forum anger can make a dislike look more widespread than it is. Vocal critics also tend to want harder, more complex games, which can alienate casual fans who never visit forums. The same lesson is drawn from the Steam forum anger over DOOM Eternal's Marauder enemy.

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