A console first-person shooter from Insomniac Games.
From Ryan Schneider, Insomniac Games
Insomniac over-listened to a small, noisy forum group while making Resistance 2. Insomniac's Ryan Schneider says Resistance 2 suffered from listening too intently to a small, vocal group on forums that did not represent the majority of players.
Schneider's point, quoted: "just because you see it online and you see it in the forums, that doesn't necessarily represent the majority viewpoint." Frustrated players speak up far more than those with no opinion, so forum anger can make a dislike look more widespread than it is. Vocal critics also tend to want harder, more complex games, which can alienate casual fans who never visit forums. The same lesson is drawn from the Steam forum anger over DOOM Eternal's Marauder enemy.
Insomniac's Ryan Schneider says it suffered from listening too intently to a small, noisy group on forums that did not represent the majority.
Insomniac over-listened to a small, noisy forum group while making Resistance 2. Insomniac's Ryan Schneider says Resistance 2 suffered from listening too intently to a small, vocal group on forums that did not represent the majority of players.
Schneider's point, quoted: "just because you see it online and you see it in the forums, that doesn't necessarily represent the majority viewpoint." Frustrated players speak up far more than those with no opinion, so forum anger can make a dislike look more widespread than it is. Vocal critics also tend to want harder, more complex games, which can alienate casual fans who never visit forums. The same lesson is drawn from the Steam forum anger over DOOM Eternal's Marauder enemy.
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